PlayerUnknown's Battlegrounds / PUBG


PlayerUnknown's Battlegrounds (PUBG) is a web multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean computer game company Bluehole. the sport is predicated on previous mods that were created by Brendan "PlayerUnknown" Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene's creative direction. within the game, up to at least one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round.
Battlegrounds was first released for Microsoft Windows via Steam's early access beta program in March 2017, with a full release in December 2017. the sport was also released by Microsoft Studios for the Xbox One via its Xbox Game Preview program that very same month, and officially released in September 2018. A free-to-play mobile version for Android and iOS was released in 2018, additionally to a port for the PlayStation 4. A version for the Stadia streaming platform was released in April 2020. Battlegrounds is one among the best-selling and most-played video games of all time. the sport had sold over 70 million copies by 2020, with PUBG Mobile having been downloaded over 600 million times.
Battlegrounds received positive reviews from critics, who found that while the sport had some technical flaws, it presented new sorts of gameplay that would be easily approached by players of any skill level and was highly replayable. the sport was attributed to popularizing the battle royale genre, with variety of unofficial Chinese clones also being produced following its success. the sport also received several Game of the Year nominations, among other accolades. PUBG Corporation has run several small tournaments and introduced in-game tools to assist with broadcasting the sport to spectators, as they want for it to become a well-liked esport. the sport has also been banned in some countries for allegedly being harmful and addictive to younger players.
MORE INFORMATION:-
The official PLAYERUNKNOWN'S BATTLEGROUNDS designed exclusively for mobile. Play free anywhere, anytime. PUBG MOBILE delivers the foremost intense free-to-play multiplayer action on mobile. Drop in, gear up, and compete. Survive epic 100-player classic battles, payload mode and fast-paced 4v4 team deathmatch and zombie modes. Survival is vital and therefore the last one standing wins. When duty calls, fire at will!
2018 Mobile Game of the Year – Golden Joystick Award
Best game, fan favorite games, best games - Google Play 2018 Awards
"Absolutely remarkable" - IGN
"It's awesome." - Pocket Gamer
"Keeps players coming back" - Vice
FREE ON MOBILE - Powered by the Unreal Engine 4. Play console quality gaming on the go. Delivers jaw-dropping HD graphics and 3D sound. Featuring customizable mobile controls, training modes, and voice chat. Experience the foremost smooth control and realistic ballistics, weapon behavior on mobile.
MASSIVE BATTLE MAPS - From Erangel to Miramar, Vikendi to Sanhok, compete on these enormous and detailed battlegrounds varying in size, terrain, day/night cycles and dynamic weather – from urban city spaces to frozen tundra, to dense jungles, master each battleground's secrets to make your own strategic approach to win.
DEPTH AND VARIETY – From the 100-player classic mode, the exhilarating payload mode to the lightning-fast Arcade and 4v4 Team Deathmatch modes, also because the intense Zombie modes. there's something for everybody ! there's something for everyone. Play Solo, Duo, and in 4-player Squads. Fire your weapon to your heart's content! Be a loner soldier or play with a Clan and answer the duty calls when assistance is needed! Offers FPS (First-Person Shooter) and TPS (Third-Person Shooter) play, many vehicles for all the various terrains within the game and an arsenal of realistic weapons. Find your perfect ride and pieces to cruise towards the ultimate circle!
ALWAYS GROWING - Daily events & challenges, and monthly updates delivering new gameplay features and modes that keep PUBG MOBILE always growing and expanding. Our powerful and high anti-cheating mechanisms ensure a good and balanced gaming environment where everyone plays by the principles .
* Requires a stable internet connection.
* PUBG MOBILE recommended system requirements: Android 5.1.1 or above and a minimum of 2 GB memory. For other devices can try PUBG MOBILE LITE
Development
Game creator Brendan "PlayerUnknown" Greene at the 2018 Game Developers Conference
The game's concept and style was led by Brendan Greene, better known by his online handle PlayerUnknown, who had previously created the ARMA 2 mod DayZ: Battle Royale, an offshoot of popular mod DayZ, and inspired by the 2000 Japanese film Battle Royale.[10][11] At the time he created DayZ: Battle Royale, around 2013, Irish-born Greene had been living in Brazil for a couple of years as a photographer, graphic designer, and web designer, and played video games like Delta Force: Black Hawk Down and America's Army.[12][13] The DayZ mod caught his interest, both as a sensible military simulation and its open-ended gameplay, and began fooling around with a custom server, learning programming as he went by .[12] Greene found most multiplayer first-person shooters too repetitive, considering maps small and straightforward to memorize. He wanted to make something with more random aspects in order that players wouldn't know what to expect, creating a high degree of replayability; this was done by creating vastly larger maps that would not be easily memorized, and using random item placement across it.[14] Greene was also inspired by a web competition for DayZ called Survivor GameZ, which featured variety of Twitch and YouTube streamers fighting until only a couple of were left; as he wasn't a streamer himself, Greene wanted to make an identical game mode that anyone could play.[14] His initial efforts on this mod were more inspired by The Hunger Games novels, where players would attempt to vie for stockpiles of weapons at a central location, but moved faraway from this partially to offer players a far better chance at survival by spreading weapons around, and also to avoid copyright issues with the novels.[11] In taking inspiration from the Battle Royale film, Greene had wanted to use square safe areas, but his inexperience in coding led him to use circular safe areas instead, which persisted to Battlegrounds.[11]
Design
Battlegrounds represents the standalone version of what Greene believes is that the "final version" of the battle royale concept, incorporating the weather he had designed in previous iterations.[6][29] Faster development was possible with the sport engine Unreal Engine 4, compared with ARMA and H1Z1, which were built with proprietary game engines. Greene acknowledged that implementing the dimensions of the maps in Battlegrounds has been one among the challenges with working with Unreal, which wasn't designed with such maps in mind.[6][12] the sport was designed as a mixture between the realistic simulation of ARMA 3 and therefore the arcade-like action focus and player accessibility of H1Z1.[5] to stop in-game cheating, the sport uses the "BattlEye" anti-cheating software, which had permanently banned over 13 million players by October 2018.[30][31] BattlEye indicated that 99% of all cheating software for the sport was developed in China.[32]
Based on Greene's experience with the genre, an island with many terrain features was picked because the first map, referred to as "Erangel".[11] The map design scope was to supply players many possible options for strategic and unique gameplay.[4] Some buildings and structures were designed to depict the design of the brutalist architecture of the Soviet Union during the 1950s. The developer team playtested architecture features and random item placement systems, watching both how close-quarters encounters went, and for open terrain areas.[4] The goal was to optimize the proper distribution and placement of weapons and kit across the map, to encourage players to form strategic decisions about the way to proceed within the game without overly penalizing players who might not find weapons within the primary jiffy of a round.[6] During early access, additional maps were planned, like one assail a fictional island within the Adriatic that included snow-covered Yugoslavian territories.[33][22] Greene stated that he thought the Erangel map felt disjointed despite meeting their goals for gameplay, and sought to make more unified ideas with future maps.[11]
The freefall from an airplane at the beginning of every match was a replacement feature for the genre, to encourage strategy between staying with the pack of players or seeking out one's own route for a far better chance at finding good loot.[6] With the added parachute drop, Greene considered that Battlegrounds had three distinct subgames: the airdrop during which one must quickly find out the simplest time to leap and where to land in relationship to the opposite players, the loot game of knowing where and the way to collect the simplest possible equipment, and therefore the combat game with other players.[34] Winners of a match are greeted with the phrase "winner winner chicken dinner", an idiom that Greene had utilized in his prior battle royale games and kept in Battlegrounds, which itself had origins as early because the Great Depression era.[35]
RIVEW:-
1) Good game . However it's some problems: 1)There are tons of individuals within the local and global chat who are writing 18+ things and putting 18+ photos within the profile picture. aside from that they're providing website addresses which are potentially dangerous. 2)Cheaters are there but their number has reduced. Thanks for that. 3)The good old friendly ERANGLE shouldn't be deleted. If all this are fixed, especially the primary one, then the sport would be great. I hope Tencent takes necessary action.
2)Awesome game as always, but recent updates have many bugs. In 'Assault' i can not see anyone else within the game, but I can hear them and apparently they will see me. Horrible. Also, once I switch devices, i do know I even have to make a replacement player, but is there how to delete the old character so a minimum of I can take my old player name again?
Screenshot ImagePlayerUnknown's Battlegrounds (PUBG) is a web multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean computer game company Bluehole. the sport is predicated on previous mods that were created by Brendan "PlayerUnknown" Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene's creative direction. within the game, up to at least one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round.
Battlegrounds was first released for Microsoft Windows via Steam's early access beta program in March 2017, with a full release in December 2017. the sport was also released by Microsoft Studios for the Xbox One via its Xbox Game Preview program that very same month, and officially released in September 2018. A free-to-play mobile version for Android and iOS was released in 2018, additionally to a port for the PlayStation 4. A version for the Stadia streaming platform was released in April 2020. Battlegrounds is one among the best-selling and most-played video games of all time. the sport had sold over 70 million copies by 2020, with PUBG Mobile having been downloaded over 600 million times.
Battlegrounds received positive reviews from critics, who found that while the sport had some technical flaws, it presented new sorts of gameplay that would be easily approached by players of any skill level and was highly replayable. the sport was attributed to popularizing the battle royale genre, with variety of unofficial Chinese clones also being produced following its success. the sport also received several Game of the Year nominations, among other accolades. PUBG Corporation has run several small tournaments and introduced in-game tools to assist with broadcasting the sport to spectators, as they want for it to become a well-liked esport. the sport has also been banned in some countries for allegedly being harmful and addictive to younger players.
MORE INFORMATION:-
The official PLAYERUNKNOWN'S BATTLEGROUNDS designed exclusively for mobile. Play free anywhere, anytime. PUBG MOBILE delivers the foremost intense free-to-play multiplayer action on mobile. Drop in, gear up, and compete. Survive epic 100-player classic battles, payload mode and fast-paced 4v4 team deathmatch and zombie modes. Survival is vital and therefore the last one standing wins. When duty calls, fire at will!
2018 Mobile Game of the Year – Golden Joystick Award
Best game, fan favorite games, best games - Google Play 2018 Awards
"Absolutely remarkable" - IGN
"It's awesome." - Pocket Gamer
"Keeps players coming back" - Vice
FREE ON MOBILE - Powered by the Unreal Engine 4. Play console quality gaming on the go. Delivers jaw-dropping HD graphics and 3D sound. Featuring customizable mobile controls, training modes, and voice chat. Experience the foremost smooth control and realistic ballistics, weapon behavior on mobile.
MASSIVE BATTLE MAPS - From Erangel to Miramar, Vikendi to Sanhok, compete on these enormous and detailed battlegrounds varying in size, terrain, day/night cycles and dynamic weather – from urban city spaces to frozen tundra, to dense jungles, master each battleground's secrets to make your own strategic approach to win.
DEPTH AND VARIETY – From the 100-player classic mode, the exhilarating payload mode to the lightning-fast Arcade and 4v4 Team Deathmatch modes, also because the intense Zombie modes. there's something for everybody ! there's something for everyone. Play Solo, Duo, and in 4-player Squads. Fire your weapon to your heart's content! Be a loner soldier or play with a Clan and answer the duty calls when assistance is needed! Offers FPS (First-Person Shooter) and TPS (Third-Person Shooter) play, many vehicles for all the various terrains within the game and an arsenal of realistic weapons. Find your perfect ride and pieces to cruise towards the ultimate circle!
ALWAYS GROWING - Daily events & challenges, and monthly updates delivering new gameplay features and modes that keep PUBG MOBILE always growing and expanding. Our powerful and high anti-cheating mechanisms ensure a good and balanced gaming environment where everyone plays by the principles .
* Requires a stable internet connection.
* PUBG MOBILE recommended system requirements: Android 5.1.1 or above and a minimum of 2 GB memory. For other devices can try PUBG MOBILE LITE
Development:-
Game creator Brendan "PlayerUnknown" Greene at the 2018 Game Developers Conference
The game's concept and style was led by Brendan Greene, better known by his online handle PlayerUnknown, who had previously created the ARMA 2 mod DayZ: Battle Royale, an offshoot of popular mod DayZ, and inspired by the 2000 Japanese film Battle Royale.[10][11] At the time he created DayZ: Battle Royale, around 2013, Irish-born Greene had been living in Brazil for a couple of years as a photographer, graphic designer, and web designer, and played video games like Delta Force: Black Hawk Down and America's Army.[12][13] The DayZ mod caught his interest, both as a sensible military simulation and its open-ended gameplay, and began fooling around with a custom server, learning programming as he went by .[12] Greene found most multiplayer first-person shooters too repetitive, considering maps small and straightforward to memorize. He wanted to make something with more random aspects in order that players wouldn't know what to expect, creating a high degree of replayability; this was done by creating vastly larger maps that would not be easily memorized, and using random item placement across it.[14] Greene was also inspired by a web competition for DayZ called Survivor GameZ, which featured variety of Twitch and YouTube streamers fighting until only a couple of were left; as he wasn't a streamer himself, Greene wanted to make an identical game mode that anyone could play.[14] His initial efforts on this mod were more inspired by The Hunger Games novels, where players would attempt to vie for stockpiles of weapons at a central location, but moved faraway from this partially to offer players a far better chance at survival by spreading weapons around, and also to avoid copyright issues with the novels.[11] In taking inspiration from the Battle Royale film, Greene had wanted to use square safe areas, but his inexperience in coding led him to use circular safe areas instead, which persisted to Battlegrounds.[11]
Design
Battlegrounds represents the standalone version of what Greene believes is that the "final version" of the battle royale concept, incorporating the weather he had designed in previous iterations.[6][29] Faster development was possible with the sport engine Unreal Engine 4, compared with ARMA and H1Z1, which were built with proprietary game engines. Greene acknowledged that implementing the dimensions of the maps in Battlegrounds has been one among the challenges with working with Unreal, which wasn't designed with such maps in mind.[6][12] the sport was designed as a mixture between the realistic simulation of ARMA 3 and therefore the arcade-like action focus and player accessibility of H1Z1.[5] to stop in-game cheating, the sport uses the "BattlEye" anti-cheating software, which had permanently banned over 13 million players by October 2018.[30][31] BattlEye indicated that 99% of all cheating software for the sport was developed in China.[32]
Based on Greene's experience with the genre, an island with many terrain features was picked because the first map, referred to as "Erangel".[11] The map design scope was to supply players many possible options for strategic and unique gameplay.[4] Some buildings and structures were designed to depict the design of the brutalist architecture of the Soviet Union during the 1950s. The developer team playtested architecture features and random item placement systems, watching both how close-quarters encounters went, and for open terrain areas.[4] The goal was to optimize the proper distribution and placement of weapons and kit across the map, to encourage players to form strategic decisions about the way to proceed within the game without overly penalizing players who might not find weapons within the primary jiffy of a round.[6] During early access, additional maps were planned, like one assail a fictional island within the Adriatic that included snow-covered Yugoslavian territories.[33][22] Greene stated that he thought the Erangel map felt disjointed despite meeting their goals for gameplay, and sought to make more unified ideas with future maps.[11]
The freefall from an airplane at the beginning of every match was a replacement feature for the genre, to encourage strategy between staying with the pack of players or seeking out one's own route for a far better chance at finding good loot.[6] With the added parachute drop, Greene considered that Battlegrounds had three distinct subgames: the airdrop during which one must quickly find out the simplest time to leap and where to land in relationship to the opposite players, the loot game of knowing where and the way to collect the simplest possible equipment, and therefore the combat game with other players.[34] Winners of a match are greeted with the phrase "winner winner chicken dinner", an idiom that Greene had utilized in his prior battle royale games and kept in Battlegrounds, which itself had origins as early because the Great Depression era.[35]
RIVEW:-
1) Good game . However it's some problems: 1)There are tons of individuals within the local and global chat who are writing 18+ things and putting 18+ photos within the profile picture. aside from that they're providing website addresses which are potentially dangerous. 2)Cheaters are there but their number has reduced. Thanks for that. 3)The good old friendly ERANGLE shouldn't be deleted. If all this are fixed, especially the primary one, then the sport would be great. I hope Tencent takes necessary action.
2)Awesome game as always, but recent updates have many bugs. In 'Assault' i can not see anyone else within the game, but I can hear them and apparently they will see me. Horrible. Also, once I switch devices, i do know I even have to make a replacement player, but is there how to delete the old character so a minimum of I can take my old player name again?
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